RawData
Focused software for disciplined work.
Software that does one thing properly and leaves out the rest: a screen recorder that forgets, a trading platform that holds you to your own rules, a field system that follows an asset from parts list to repair, and a game where real physics shapes the worlds you build.
jer is live in a session
In progress
Live from the reposTesting with a small group of people
Latest The dashboard said two-step sign-in was off after signing out and back in, and on again after a reload: the sign-in answers carried an account without its twoFactor status, and the page believed them until the profile arrived
Rule engine + journal
Latest Rule block R2 instrument_policy: which directions and assets a challenge allows, and whether an order may be bigger than the cash available. Leverage is measured from the order size rather than declared, so the rule can't be dodged by leaving a field blank
Drop, discard and pick up again from the pack, and gathering spots that come back
Latest Play with an Xbox controller as well as the mouse and keyboard, on foot, in Elizabeth and on every screen; the game follows whichever you last used, and the prompts name its keys or buttons
Products
3 projects · 1 shippingBoomerClip
LiveSeen once, then gone.
Browser-based screen recording built on an ephemeral store. Record, share a link, and the video lives in Redis only until the viewer closes the page. No install, no archive, no lingering copies, nothing to clean up later.
Progress and roadmapDrawline
In developmentHold the line.
A trading discipline platform. Design your own prop-firm-style challenge (starting capital, profit target, fail line, risk per trade, minimum reward-to-risk, allowed assets, your own conditions), then trade it on your real exchange account. Drawline imports every trade through read-only API keys, checks it against your rules, journals it, and scores you on whether you followed your plan as well as on your results.
Progress and roadmapPbuild
In developmentWorlds Remain.
A first-person game about building planets and exploring them. You are one of the Vaelin, waking aboard Last Lantern, a vast worldship the vanished Anvari left at the edge of a stilled system, and you make a world by setting its orbit, mass, air and water. Real physics decides what it becomes, and then you fly down and explore it.
Progress and roadmapPending Development
1 plannedScoped and waiting their turn. Work starts once the products above are further along.
Stats and Activity
Across every repo- ShaderLab 1 of 3 projects 50.7%
- C# 1 of 3 projects 27.5%
- TypeScript 2 of 3 projects 8.5%
- HTML 3 of 3 projects 7.3%
- Python 1 of 3 projects 4.8%
- Other 1.2%
- ShaderLab
- C#
- TypeScript
- HTML
- Python
- Shell
- JavaScript
- CSS
- PLpgSQL
- Dockerfile
- Pbuild 202
- BoomerClip 119
- Drawline 40
How we build
Three commitmentsThe tool holds the line
We decide the rules before the pressure arrives, then build them into the software so nobody has to hold them by willpower. Drawline enforces the trading plan you set. BoomerClip deletes a recording once it has been seen. Pbuild builds every object and character from one definition, so nothing drifts. FAMS will log each repair against the asset itself.
Only what the job needs
Drawline asks for read-only exchange keys. BoomerClip keeps a video only until the viewer closes the page. Pbuild gives everything in the game one owner, so nothing is kept in two places at once. The safest data is the data never held, and the simplest system is the one with nothing duplicated.
Progress in the open
Every project has a page here, generated from its own README and commit history. It shows real state rather than a summary written after the fact.
About
RawDataRawData is a small studio building software around a simple idea: the tool should enforce the discipline you already decided on.
Several further projects are in progress. Each one has a page here tracking what is built and what is next. Work in the open lives on GitHub.